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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
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Posted - 2012.04.27 19:14:00 -
[1] - Quote
CCP Goliath wrote:We raise and lower the cap based on technological factors - if the system is getting hammered repeatedly, sometimes it has to be lowered to ensure performance. Simple as that.
lowering it to keep the damage as low as possible imo
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
|
Posted - 2012.04.27 19:18:00 -
[2] - Quote
Disdaine wrote:Goonies are griefin CCP now?
I think its the other way around. if its arounsd 2k the goona may me the only ones in there
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
|
Posted - 2012.04.27 19:32:00 -
[3] - Quote
Morganta wrote:Miilla wrote:You have all the entire Eve universe and you are crying about Jita. Seriously. If you really want to see jita.. go here http://www.twitch.tv/daopa do you actually have any concept of this game besides trolling the forums? theres a dozen reasons to be in Jita atm and none of them involve curiosity besides the point that it has nothing to do with the ability to log into a system and everything to do about lowering pop caps on a reinforced system with less actual shooting than there was last night with a higher cap. like I said, do try and keep up with the bigger picture here
Millia literally does nothing but troll. Theres a reason I dont see her posts anymore
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
|
Posted - 2012.04.27 20:34:00 -
[4] - Quote
Mongo Travler wrote:Last night I was in Jita the population was at ~2k and at 95% time dilation. Sitting in station was more or less fine and dandy but undocking and doing anything was miserably slow and choppy. From a layman's perspective it appeared the performance degradation was anything but smooth.
I believe thats called Time compression or dilation or something., Its not lag, its a feature
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
|
Posted - 2012.04.27 20:35:00 -
[5] - Quote
Jonah Gravenstein wrote:Xenuria wrote:The point I am trying to make is that if ANY system ANYWHERE in EVE prevents users from jumping in because of how many people are in there already or how much stuff is going on then the game is no longer single shard.
It becomes single shard under specific circumstances instead of being single shard under ever circumstance.
This is a caveat.
EVE ONLINE
SINGLE SHARD WORLD.....
Except when Jita is getting swarmed... CCP~
To give you a real life comparison on how dumb this statement actually is consider this, If Jita was a football stadium (american football, or what the rest of the world considers to be football and americans call soccer, it doesn't matter) and was filled to capacity would you still expect to get in to see the game? The answer is no, it's a single location (shard) that just happens to be jam packed to capacity. If you got to the gates and it was full and the stewards sent you to another stadium to watch the same game with the same teams at the same time then that would be an instanced location. Its probably a completely batshit comparison but it works for me.
So whats what the US called football everywhere else?
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
67
|
Posted - 2012.04.27 20:36:00 -
[6] - Quote
stupid too many quotes crap
Tippia wrote:Xenuria wrote:Beekeeper Bob wrote:It's not a sandbox when you deny access to it.... Correct. Not really, no. It's still a sandbox, because it still gives you the tools to shape your own game world. Just because they limit how many can go into a system (a limit that has been there since roughly forever) doesn't mean those tools are gone. Quote:Eve WAS a sandbox without walls (no caps as long as they reinforced the node.) EVE had walls since the very start and was a sandbox anyway, because the existence of walls is not a factor in it being a sandbox. EVE is still a sandbox now because nothing has changed. GǪso we can safely add the word GǣsandboxGǥ to the list of terms you are unfamiliar with, alongside GǣshardGǥ and GǣinstanceGǥ. Any other word you'd like to add while we're at it?
Minecraft is still a sandbox even when the server you wanna get on is full
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
68
|
Posted - 2012.04.28 00:38:00 -
[7] - Quote
Koby Botick wrote:Lyron-Baktos wrote:If Jita, which is on it's own node/server gets locked down at 1900 people, what does that say about the rest of the servers? It's less about the hardware and far more about using a scripting language for heavy lifting stuff. It may have been a great choice back in the day but nowadays the fact it still has a single global lock for certain things is seriously eating a huge amount of performance right out by killing concurrency gains (and frequency of CPUs does not go up significantly, but concurrency/core count does). So they have to run many seperate processess in parallel to be able to use up the hardware and while this gives concurrency gains, it's an increased cost in communication between those processes again.
I think its CCPs way to minimize the damage you guys do to the stupid ppl willing to run stuff through Jita
Mining is the "Deadliest Catch" in this game |

Sigurd Sig Hansen
Hedion University Amarr Empire
70
|
Posted - 2012.04.28 00:58:00 -
[8] - Quote
supr3m3justic3 wrote:Isnt this a rant? Why isnt this topic closed?
https://forums.eveonline.com/default.aspx?g=posts&t=101626&find=unread
same question. 19 post OP rant in fact
Mining is the "Deadliest Catch" in this game |
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